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Fundamentals of the Java Programming Language (CDJ-110A)

ID kurzu : CDJ-110A Trvanie kurzu : dni

The Fundamentals of the Java Programming Languagecourse provides students who have little or noprogramming experience with the basics of programmingusing the Java programming language. This course teachesthe significance of object-oriented programming, thekeywords and constructs of the Java programming language,and the steps required to create simple Java technologyprograms. Students taking this course receive a solid basisin the Java programming language upon which to basecontinued work and training.THIS COURSE REPLACESWJB-110



Vyberte dátum

ID kurzu :
CDJ-110A

Cena
Na požiadanie

Trvanie kurzu
dni

Objednať

Who Can Benefit

Students who can benefit from this course are individualswho have basic mathematical, logical, and analyticalproblem-solving skills and who want to begin learningthe Java programming language. These students areencouraged to have had some programming experience,whether with a scripting language such as Perl ora third-generation language (such as Basic or C) priorto attending this course. These students include: *Technical writers, Web developers, technical managers,and individuals with a technical, non-programmingbackground, such as system administrators*Novice programmers, and those programmers who prefer tostart learning the Java programming language atan introductory level

Prerequisites

  • Create and edit text files using a text editor
  • Use a World Wide Web (WWW) browser
  • Solve logic problems
  • Describe the concept of a variable
  • Execute commands using a command-line interface
:

Skills Gained

  • Demonstrate knowledge of Java technology, the Java programming language, and the product life cycle
  • Use various Java programming language constructs to create several Java technology applications
  • Use decision and looping constructs and methods to dictate program flow
  • Implement intermediate Java technology programming and object-oriented (OO) concepts in Java technology programs

Course Content

Module 1 - Explaining Java Technology

  • Describe key concepts of the Java programming language
  • List the three Java technology product groups
  • Summarize each of the seven stages of the productlife cycle

Module 2 - Analyzing a Problem and Designing a Solution

  • Analyze a problem using object-oriented analysis
  • Design classes from which objects will be created

Module 3 - Developing and Testing a Java Technology Program

  • Identify the four components of a class in the Javaprogramming language
  • Use the main method in a test class to run a Javatechnology program from the command line
  • Compile and execute a Java technology program

Module 4 - Declaring, Initializing, and Using Variables

  • Identify the uses for variables and define the syntaxfor a variable
  • List the eight Java programming language primitive datatypes
  • Declare, initialize, and use variables and constantsaccording to Java programming language guidelines andcoding standards
  • Modify variable values using operators
  • Use promotion and type casting

Module 5 - Creating an Using Objects

  • Declare, instantiate, and initialize object referencevariables
  • Compare how object reference variables are stored inrelation to primitive variables
  • Use a class (the String class) included in the JavaSoftware Developers Kit (SDK)
  • Use the Java 2 Platform, Standard Edition (J2EE)class library specification to learn about other classesin this application programming interface (API)

Module 6 - Using Operators and Decision Constructs

  • Identify relational and conditional operators
  • Create if and if/else constructs
  • Use the switch construct

Module 7 - Using Loop Constructs

  • Create while loops
  • Develop for loops
  • Create do/while loops

Module 8 - Developing and Using Methods

  • Describe the advantages of methods and define workerand calling methods
  • Declare and invoke a method
  • Compare object and static methods
  • Use overloaded methods

Module 9 - Implementing Encapsulation and Constructors

  • Use encapsulation to protect data
  • Create constructors to initialize objects

Module 10 - Creating and Using Arrays

  • Code one-dimensional arrays
  • Set array values using the length attribute and a loop
  • Pass arguments to the main method for use in a program
  • Create two-dimensional arrays

Module 11 - Implementing Inheritance

  • Define and test your use of inheritance
  • Explain abstraction
  • Explicitly identify class libraries used in your code